Fusion Skills

This is the only way to get the content box...  Fusions That Require Specific Skills to Work.


 * ​Maragion+Mabufula+Mazionga+Magarula=Megido
 * Maragidyne+Mabufudyne+Maziodyne+Magarudyne=Megidola
 * Ragnarok+Niflheim+Thunder Reign+Panta Rhei=Megidolaon
 * Patra+Media=Me Patra
 * Debuff+Debuff=Dekaja: Removes all buffs from enemy party.
 * Buff+Buff=Dekunda: Removes all debuffs from all allies.

Fusions Which Act Like Existing Skills.
These fusions require the skills to be of the same type.
 * Single + Single = Multi
 * Example: Agi + Agi = Maragi,  Dia + Dia = Media

New Fusion Skills

 * Element1 + Element2:  These combine elements to deal damage of the skills used +1.  This results in things such as Light + Light = Medium.
 * The damage will be split between the elements that are used.
 * Example: Garu+Agi would result in Medium damage.  50% would be Fire elemental, and the other 50% is Wind elemental.
 * Multi + Multi = Multi
 * This follows the Light+Light=Medium formula.
 * Single + Single = Single
 * This follows the Light+Light=Medium formula
 * Physical + Element: This results in a split of damage, but still uses damage like the above formula.
 * The damage is split 50/50 between the Element and Physical skill.
 * If Zio or Bufu skills are used there is an increased chance of Shock or Freeze, respectively, being inflicted.
 * The targeting (Single or Multi) is based off of the cross-element fusions above.
 * This also works with Multi-Hit Physical skills, dealing the elemental damage multiple times.
 * Ailment1 + Ailment1: This causes a 1.5X chance for the Ailment to be inflicted.
 * Example: A 40% chance increases to a 60% chance
 * This does stack with Boost Passives. If one has the boost, then multiply by 1.25. If both have it, multiply by the full 1.5. This is in addition to the boosted chance from being a fusion skill.
 * Ailment + Physical: It allows a physical skill to inflict an ailment.  Depending on the physical move it can be either a single target or a multi target.