Ailments

Now, I wasn't the one who did the analysis on ailments, marsalbione was. Any and all complaints and issues should be addressed to them.
 * Section 8: Ailments

Another note: Confusion and Charm have been merged, as they're both very very similar. This will list the confusion ones, but they're basically charm under a different name. Sexy Dance is Tentarafoo is Sexy Dance, and you should feel free to use the two names interchangeably.

Note that if you take an ailment through the use of a third skill, you can only upgrade that one ailment, you do not have access to other ailment skills.

Poison:
Afflicted characters lose HP every turn, which stops when the character goes down to 10% HP. While poisoned, all outgoing damage is halved.


 * Poisma: Single Target, starting skill for Ailment Specialty, or can be acquired through use of third skill.
 * Poison Mist: Multi-Target, requires Poisma.

Charm and Confusion
Affected targets can attack one of their own allied party members, do nothing, or assist their enemy.


 * Pulinpa/Marin Karin: Single-Target. Base skill, can only be acquired through a third skill or Ailment Specialty.
 * Tentarafoo/Sexy Dance: Multi-Target, Requires Pulinpa/Marin Karin.

Silence
Afflicted targets cannot use skills. Silenced enemies may waste a turn trying to use skills.


 * Makajam: Single-target. Base skill, can only be acquired through a third skill or Ailment Specialty.
 * Foolish Whisper: Multi-Target, Requires Makajam.

Rage
Afflicted targets are unable to use skills. They attack an enemy automatically, but with increased power and halved accuracy and defense.

<p style="margin-top:5px;margin-bottom:5px;">
 * <p style="margin-top:5px;margin-bottom:5px;">Balzac: Single-Target. Base skill, can only be acquired through a third skill or Ailment Specialty.
 * <p style="margin-top:5px;margin-bottom:5px;">Valiant Dance: Multi-Target, Requires Balzac.

Fear:
<p style="margin-top:5px;margin-bottom:5px;color:rgb(204,204,204);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">Target has a chance to forfeit a turn or withdraw from battle. Highly increased chance of being hit by a critical hit. This can ONLY be taken by those with the Ailment Specialty.

<p style="margin-top:5px;margin-bottom:5px;">
 * <p style="margin-top:5px;margin-bottom:5px;">Evil Touch: Single-Target, Requires Ailment Specialty.
 * <p style="margin-top:5px;margin-bottom:5px;">Evil Smile: Multi-Target, Requires Evil Touch.

Enervate:
<p style="margin-top:5px;margin-bottom:5px;color:rgb(204,204,204);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">Afflicted character's stats are halved. Ailment Specialty ONLY.

<p style="margin-top:5px;margin-bottom:5px;"> <p style="margin-top:5px;margin-bottom:5px;">
 * <p style="margin-top:5px;margin-bottom:5px;">Enervation: Single-Target, Requires Ailment Specialty.
 * <p style="margin-top:5px;margin-bottom:5px;">Old One: Multi-Target, Requires Enervation.<span style="color:rgb(204,204,204);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">


 * 1) You can't grab Fear or Enervate unless your specialty is Ailments. All others are available as a possible third skill, but you can only use that one and it's multi-target variation.